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The Steam API is a powerful, versatile library that lets you access the gaming network from inside your application. With this library as a foundation, you can easily open up a new world of possibilities for your app. In this tutorial, we will use the Steam API to write some code that pulls information from players on your servers and displays it in a web view. Before we get started, grab the full source on Github and read through some of the comments to make sure you know what's going on before following along with us!In our last tutorial, we built an app that let users chat with one another while playing on our servers. It's actually really cool, but it has one problem. When people connect they only see the one message including the person who connected. We need to make it so that everyone can see everyone else's messages as they come in. That's where the Steam API comes in.First, let's look at how we actually interact with steam. We will do this by adding a new file under your "integration_controller" folder called "SteamController.h". Open it up and type in this code:#pragma once #include You should notice that this file is basically the same as our previous Integration Controller with one exception. Instead of doing all of our Steam API calls in the game's Initializer like we did before, you can now do them in your Application Initializer. This makes it easier to access stuff that happens when the game is running in the background, like when the app connects or disconnected, or when a user signs into your game. The API itself does not care if it's being used in an app or a game. It just does its thing :]Next, let's add some stuff to our project so we can get on with our API calls. Add the following files to your "integration_controller" folder:steam_api. h (Steam. h with some Steam API specific things removed) steam_api. m (steam. m with same thing) steamcontroller. h (Your interface that you created) steamcontroller. m (Your implementation of the controller)Next, let's go ahead and move your steamplay.h file to integration_controller/steamcontroller/steamcontroller.h so it looks like this:You should now notice that ClapableServer does not compile for you anymore, but SteamController does. That's because we are still associating our class with Play2D and it is all mixed up in there :]With that out of the way, let's start making a controller for allowing multiple users to interact with our server.

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